Experience
1Experience — Ex*pe ri*ence ([e^]ks*p[=e] r[i^]*ens), n. [F. exp[ e]rience, L. experientia, tr. experiens, experientis, p. pr. of experiri, expertus, to try; ex out + the root of peritus experienced. See {Peril}, and cf. {Expert}.] 1. Trial, as a test or… …
2Experience — Ex*pe ri*ence, v. t. [imp. & p. p. {Experienced} ([e^]ks*p[=e] r[i^]*enst); p. pr. & vb. n. {Experiencing} ([e^]ks*p[=e] r[i^]*en*s[i^]ng).] 1. To make practical acquaintance with; to try personally; to prove by use or trial; to have trial of; to …
3Experience — bezeichnet: Experience (Album), das Debütalbum der englischen Big Beat Band The Prodigy Experience (Fahrgeschäft), ein Looping Hoch Rundfahrgeschäft Diese Seite ist eine Begriffsklärung zur Unterscheidung mehrerer mit d …
4Experience 7 — were a Guadeloupean cadence band from the 1970s, led by Guy Houllier and Yves Honore.References* [http://wwwp.musicmatch.com/artist/artist.cgi?ARTISTID=604540 TMPL=LONG#bio Musicmatch] …
5Experience — For other uses, see Experience (disambiguation). Experience as a general concept comprises knowledge of or skill in or observation of some thing or some event gained through involvement in or exposure to that thing or event.[1] The history of the …
6EXPÉRIENCE — s. f. Épreuve qui se fait à dessein, ou par hasard. Des expériences de physique, de chimie. Faire des expériences sur la pesanteur de l air, sur l électricité, etc. Curieuse expérience. Nouvelle expérience. L expérience est la maîtresse des arts …
7EXPÉRIENCE — n. f. épreuve instituée pour étudier la façon dont se passent les phénomènes naturels et rechercher les lois qui les régissent, en les reproduisant artificiellement. Des expériences de physique, de chimie. Faire des expériences sur la pesanteur… …
8experience — I. noun Etymology: Middle English, from Anglo French, from Latin experientia act of trying, from experient , experiens, present participle of experiri to try, from ex + periri (akin to periculum attempt) more at fear Date: 14th century 1. a.… …
9Experience curve effects — Experience curve re directs here. For its use in video games see Experience point. The learning curve effect and the closely related experience curve effect express the relationship between experience and efficiency. As individuals and/or… …
10Experience design — (XD) is the practice of designing products, processes, services, events, and environments with a focus placed on the quality of the user experience and culturally relevant solutions, with less emphasis placed on increasing and improving… …